about


the thing that got me into 3D art was, like many others, gamedev. I started when i was young screwing around with the hammer editor (which was where i learned to love level design/enviroment art, even though i suck at it) and now i'm finally starting to get the hang of blender.
the reason this page exists is because while most of my models are used for games i'm working on, a lot of those games might not ever see the light of day (gamedev is hard).
so i thought it was a good idea to show off some of the work i've done here on this page.

CATALOG




xanthur.com earth
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fatballs satellites
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picture frame
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dylan fornite
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1986 toyota tercel
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cardboard glorp cutout
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warehouse map
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rusted hatchet
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spaceship interior prototype
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revolver
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laundry pile
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snowy industrial map
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thumbtacks
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dax thebus
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